Game Embedded Teaching maths app is proving that short bursts of learning is optimal for academic progress in maths

Akribian, a Swedish education technology start-up, is spearheading the way in which children learn maths through short adventure game-based learning which helps children retain information and encourages long term academic success. Its first product Count on me! is a maths app for children aged 6-9 years based on a new concept of Game-Embedded Teaching (GET) which involves a unique combination of science and game design to encourage children to discover the magic of mathematics and accelerate their learning.

The development of Count on me! is based on the latest research in learning psychology, cognitive behavioural therapy (CBT) and research conducted by Martin Hassler Hallstedt, PhD, CEO and co-founder of Akribian.

Research published in The Journal of Educational Psychology (2018) has shown that children who practiced maths by playing Count on me! improved their maths skills by 60 percent, compared to children who did not use the app. Results of the study of 283 eight year old students in Sweden showed that using Count on me! for just 15 minutes per day, 3-4 days per week during a 19 week term, significantly improved their critical maths skills compared to students who did not use the program. The gap between academically low-performing students who used the program and higher-performing students who did not use the program also decreased because the low-performing students improved at a higher rate.

The UK currently ranks seventeenth in the world league tables when it comes to maths competence assessed at the age of 15, with China, Singapore and Macau in the top three places. Sweden, the birthplace of Count on me! sits alongside the UK, in equal seventeenth place.

Co – Founder and CEO of Akribian, Martin Hassler Hallstedt says, “Learning should be an adventure. What distinguishes our game-embedded teaching from more traditional educational games is that Count on me! has been developed with one foot in science and the other in game design. Our unique approach to learning allows a child to engage fully in the moment for 15 minutes a day which means a short burst of wisdom is embedded with minimal screen time. This encourages a happier state of wellbeing and is a more sustainable way of learning that results in long term knowledge retention.”

“When we look back at our school days, there are many adults who sadly have no positive memories of learning maths . With Count on me! we can help change this for future generations by creating captivating gaming experiences that increase children’s willingness to learn important mathematics skills”, adds Martin.

Count on me! was developed by Akribian using leading education psychology techniques including cognitive behavioural therapy (CBT) combined with advanced gaming technology. The story-driven game is designed to last for just 15 minutes each day. Through adventure play and discovery, children learn and master early maths concepts such as pattern recognition, addition, subtraction, multiplication, division and equalities.

The approach and design of Count on me! is based on science and insight showing that children benefit and learn more from performing repetitive tasks for smaller chunks of time more regularly, rather than finishing the full game in a shorter amount of time. This also improves learning outcomes.

Early-age maths competence is the strongest predictor for future academic success – yet many children struggle with maths and it impacts their learning and motivation as they progress through school. A study found that maths competencies among 5-6 year olds is the strongest predictor for general school achievement at 13-14 years of age. Additional studies demonstrated how maths performance significantly predicted socio-emotional behaviour and low math skills was more strongly associated with negative outcomes on employment, physical and mental health.

Launched in Sweden earlier this year, Count on me! includes 4 tailor-made chapters to play, each containing 10 days of training for the child to complete the quests and master Math Magic. The app is been rolled out across Sweden with schools using it as part of their curriculum. The game will be offered to UK schools and directly to parents as part of the launch approach.

Count on me! is now available on the App Store for iPads, and will be available on Android tablets later this year. Count on me! is £9.99 a month

For more information visit www.akribian.com

 

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