Digital learning

Hybrid learning: an opportunity for improved engagement

Although forced to find solutions to enable learning from home during the pandemic, some education providers have found that the right communications platform can create a hybrid learning environment that is actually more engaging for students than traditional teaching methods. One such example is Professor Feltus at Clemson University, USA, …

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Whizz Education nominated for three Education Resource Awards

Education partner, Whizz Education, has been nominated for three Education Resource Awards, including Supplier of the year, Special Education Resource and Collaboration with a School. The Education Resources Awards, organised by Brilliant Marketing Solutions and the British Educational Suppliers Association (BESA), highlight the quality and diversity of educational products and resources, excellent educational establishments …

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The importance of collaboration and a whole curriculum approach to STEM

Ahead of last week’s launch in Paisley of UNBOXED: Creativity in the UK ( the free learning programme designed to inspire young people, aged 4 to 19, with its creative projects showcasing collaborations across science, technology, engineering, arts and mathematics (STEAM)), we were delighted to sit down with Dr Anne-Marie …

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UNBOXED puts creativity at the heart of UK-wide learning programme designed to inspire millions of young people

Millions of young people across the UK are set to benefit from a unique schools’ programme that puts creativity and collaboration at the heart of learning based on real-world examples. UNBOXED: Creativity in the UK is launching the programme designed to inspire young people, aged 4 to 19, with its …

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Game Embedded Teaching maths app is proving that short bursts of learning is optimal for academic progress in maths

Akribian, a Swedish education technology start-up, is spearheading the way in which children learn maths through short adventure game-based learning which helps children retain information and encourages long term academic success. Its first product Count on me! is a maths app for children aged 6-9 years based on a new …

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Better Health supports Mental Health with inclusive self-care activities for pupils

The topic of mental health and its effects on students is one of the most pressing issues currently faced in the classroom, and Better Health is encouraging teachers to facilitate classroom discussions about mental wellbeing with their Every Mind Matters resources for 10-16 year olds. The resources can be found …

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Whizz Education invites applications for free Maths-Whizz pilot to identify knowledge gaps and develop maths fluency

Whizz Education is inviting applications from primary schools to participate in a free whole-school implementation of its award-winning virtual tutor Maths-Whizz plus supporting teacher training and resources for eight weeks, to help schools identify knowledge gaps and support children to catch up on lost learning. Emma Ringe, schools director, Whizz …

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New schools video platform launched as latest initiative in Sport England’s ‘This Girl Can’ campaign

With 57% of girls aged 13-16 not achieving the Chief Medical Officer’s recommended 60 minutes of physical activity a day[i] and 64% of girls quitting sports altogether by the age of 16-17[ii], Sport England has developed Studio You – a new video-on-demand platform to inspire teenage girls to get active through …

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New class resources will help empower young people to take control of their online privacy

The UK’s data protection regulator is helping children and young people understand the power of their personal data as they learn, play and socialise online. The Information Commissioner’s Office (ICO) has launched a suite of lesson plans and worksheets aimed at teaching primary and secondary school pupils how to protect …

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