The Computer Game Design Course
Principles, Practices and Techniques for the Aspiring Game Designer
Published: 01 October, 2007
by Jim Thompson, Barnaby Berbank-Green and Nic Cusworth
Thames & Hudson paperback £13.95
This book takes the reader on their first step into exhilarating world of game design. Richly illustrated with screengrabs and artwork, this structured coursebook provides step-by-step tutorials on all aspects of designing and developing dynamic computer games.
Find out the conventions of game play, the principles of linear and circular games, how to creat games for a variety of platforms and how to develop and animate characters, levels and environments that will excite and engage players.
Including practical exercises and assignments, information on the major sofware programs and game engines that will render ideal a (virtual) reality, as well as advice on going pro, this book is a portal to the gaming industry.